Unity Core Audio
 
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Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 123]
 CDKGames.AudioCore.AudioClipEntryRepresents a mapping between an audio clip and a unique key identifier. Enables organized storage, retrieval, and playback of audio content with optional pitch/volume variation
 CEditor
 CCoreAudioManagerEditorCustom editor for the CoreAudioManager class. Provides an advanced Inspector interface for managing audio settings directly within Unity, enhancing usability and configurability
 CDKGames.AudioCore.IAudioClipLibraryInterface for audio clip libraries, enabling retrieval and classification of clip assets
 CDKGames.AudioCore.AudioClipLibraryA ScriptableObject-based library of audio clips organized by key and type. Supports multiple variations per key and fast runtime lookup
 CDKGames.AudioCore.AmbientClipLibraryA ScriptableObject container for ambient audio clips, extending AudioClipLibrary
 CDKGames.AudioCore.DialogClipLibrary
 CDKGames.AudioCore.MusicClipLibraryA ScriptableObject library that stores music-related audio clips. Inherits from AudioClipLibrary and identifies itself as AudioClipType.Music
 CDKGames.AudioCore.SFXClipLibraryA ScriptableObject library that stores sound effect (SFX) audio clips. Inherits from AudioClipLibrary and identifies itself as AudioClipType.SFX
 CMonoBehaviour
 CDKGames.AudioCore.CoreAudioManagerCoreAudioManager is the central hub for managing all audio playback and configuration. It handles volume control, audio pooling, mixer routing, and playback for music, SFX, ambient sounds, and dialog. Designed to support both Lite and Pro versions
 CScriptableObject
 CDKGames.AudioCore.AudioClipLibraryA ScriptableObject-based library of audio clips organized by key and type. Supports multiple variations per key and fast runtime lookup
 CDKGames.AudioCore.AudioColorConfig