This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 123]
CDKGames.AudioCore.AudioClipEntry | Represents a mapping between an audio clip and a unique key identifier. Enables organized storage, retrieval, and playback of audio content with optional pitch/volume variation |
▼CEditor | |
CCoreAudioManagerEditor | Custom editor for the CoreAudioManager class. Provides an advanced Inspector interface for managing audio settings directly within Unity, enhancing usability and configurability |
▼CDKGames.AudioCore.IAudioClipLibrary | Interface for audio clip libraries, enabling retrieval and classification of clip assets |
▼CDKGames.AudioCore.AudioClipLibrary | A ScriptableObject-based library of audio clips organized by key and type. Supports multiple variations per key and fast runtime lookup |
CDKGames.AudioCore.AmbientClipLibrary | A ScriptableObject container for ambient audio clips, extending AudioClipLibrary |
CDKGames.AudioCore.DialogClipLibrary | |
CDKGames.AudioCore.MusicClipLibrary | A ScriptableObject library that stores music-related audio clips. Inherits from AudioClipLibrary and identifies itself as AudioClipType.Music |
CDKGames.AudioCore.SFXClipLibrary | A ScriptableObject library that stores sound effect (SFX) audio clips. Inherits from AudioClipLibrary and identifies itself as AudioClipType.SFX |
▼CMonoBehaviour | |
CDKGames.AudioCore.CoreAudioManager | CoreAudioManager is the central hub for managing all audio playback and configuration. It handles volume control, audio pooling, mixer routing, and playback for music, SFX, ambient sounds, and dialog. Designed to support both Lite and Pro versions |
▼CScriptableObject | |
CDKGames.AudioCore.AudioClipLibrary | A ScriptableObject-based library of audio clips organized by key and type. Supports multiple variations per key and fast runtime lookup |
CDKGames.AudioCore.AudioColorConfig | |