Unity Core Audio
 
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 123]
 NDKGames
 NAudioCore
 CAmbientClipLibraryA ScriptableObject container for ambient audio clips, extending AudioClipLibrary
 CAudioClipEntryRepresents a mapping between an audio clip and a unique key identifier. Enables organized storage, retrieval, and playback of audio content with optional pitch/volume variation
 CAudioClipLibraryA ScriptableObject-based library of audio clips organized by key and type. Supports multiple variations per key and fast runtime lookup
 CAudioColorConfig
 CCoreAudioManagerCoreAudioManager is the central hub for managing all audio playback and configuration. It handles volume control, audio pooling, mixer routing, and playback for music, SFX, ambient sounds, and dialog. Designed to support both Lite and Pro versions
 CDialogClipLibrary
 CIAudioClipLibraryInterface for audio clip libraries, enabling retrieval and classification of clip assets
 CMusicClipLibraryA ScriptableObject library that stores music-related audio clips. Inherits from AudioClipLibrary and identifies itself as AudioClipType.Music
 CSFXClipLibraryA ScriptableObject library that stores sound effect (SFX) audio clips. Inherits from AudioClipLibrary and identifies itself as AudioClipType.SFX
 CCoreAudioManagerEditorCustom editor for the CoreAudioManager class. Provides an advanced Inspector interface for managing audio settings directly within Unity, enhancing usability and configurability