Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 123]
▼NDKGames | |
▼NAudioCore | |
CAmbientClipLibrary | A ScriptableObject container for ambient audio clips, extending AudioClipLibrary |
CAudioClipEntry | Represents a mapping between an audio clip and a unique key identifier. Enables organized storage, retrieval, and playback of audio content with optional pitch/volume variation |
CAudioClipLibrary | A ScriptableObject-based library of audio clips organized by key and type. Supports multiple variations per key and fast runtime lookup |
CAudioColorConfig | |
CCoreAudioManager | CoreAudioManager is the central hub for managing all audio playback and configuration. It handles volume control, audio pooling, mixer routing, and playback for music, SFX, ambient sounds, and dialog. Designed to support both Lite and Pro versions |
CDialogClipLibrary | |
CIAudioClipLibrary | Interface for audio clip libraries, enabling retrieval and classification of clip assets |
CMusicClipLibrary | A ScriptableObject library that stores music-related audio clips. Inherits from AudioClipLibrary and identifies itself as AudioClipType.Music |
CSFXClipLibrary | A ScriptableObject library that stores sound effect (SFX) audio clips. Inherits from AudioClipLibrary and identifies itself as AudioClipType.SFX |
CCoreAudioManagerEditor | Custom editor for the CoreAudioManager class. Provides an advanced Inspector interface for managing audio settings directly within Unity, enhancing usability and configurability |